 |
Diffuse
/ Displacement and Occlusion Displacement |
The
first step is to make sure you do not have material override on.
We will be using a custom Ambient Occlusion Material for the head
with the added displacement. The rest of the objects in the scene
will contain a standard Ambient Occlusion Material. Since the
material override applies one material to the entire scene, we
must disable it.

Next
we will make a copy of our original Ambient Occlusion Material.
In this instance I renamed this new material AO Displacement.
I will not go into the details concerning Mental Rays Displacement,
it is simply a grayscale image denoting the areas/amount of displacement.
The wireframe is illustrated here for your reference.

We
will drag and drop the map from the Displacement in the Extended
Shader slot from my skin shader into an empty slot. Select Instance
when prompted.



Select
your AO Displacement Material. Drag the Displacement
Map into the Displacement Slot under the Extended Shader's of
the AO Displacement Material.
Apply
the AO Displacement Material to the Object that has the Displacement.
Next Invert the selection, choosing every other object in the
scene.



Apply
the standard AO Material to the rest of the objects to the scene.
Remember the background should be white without any Environment
map. Press render. Jump for joy. Or in this case, run in fear.