3DS Max 7: MentalRay: Ambient Occlusion
Using Ambient Occlusion to enhance render details

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Contents:
1 Description and usage of the Ambient Occlusion Shader
2 Using displacement with the shader
3 Creating custom occlusion maps
4 Alternative applications for the shader



Alternative applications for the Shader

I will briefly touch upon another possible use for this shader. I sometimes use it to help define mass when using Toon Shaders. This by no means is the only alternative use for this, just one of many. Please experiment and enjoy. Below is a simple comparison with the raw Toon render and the composited Toon render with Ambient Occlusion. Note the accentuation of detail of the eye sockets as well as the side of the head. These details don't detract from the Toonlike feel, but add important surface information to the viewer.





That's it for now. I hoped this has helped and as usual; feel free to contact me with any questions, comments and suggestions.
-Bruce

Updated 5.13.05

   
©Copyright 2005 Bruce