3DS
Max 7: MentalRay: Ambient Occlusion
Using Ambient Occlusion to enhance render details
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Alternative
applications for the Shader
I
will briefly touch upon another possible use for this shader. I
sometimes use it to help define mass when using Toon Shaders. This
by no means is the only alternative use for this, just one of many.
Please experiment and enjoy. Below is a simple comparison with the
raw Toon render and the composited Toon render with Ambient Occlusion.
Note the accentuation of detail of the eye sockets as well as the
side of the head. These details don't detract from the Toonlike
feel, but add important surface information to the viewer.

That's
it for now. I hoped this has helped and as usual; feel free to contact
me with any questions, comments and suggestions.
-Bruce
Updated
5.13.05
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